Then, to take care of the "memories are fading" part, all the game would have to do is make sublte references to memories of the main character/player getting slowly fading as a result of some curse by Kallas. This would have worked nicely to start off the game, or to have been flashed back to at somepoint (being ambiguous as the scene is, Malaclypse wouldn't even have to know too much about why he needs to go to the caravan because of how credible The Dealer is to him). Piquing Malaclypse's interest, The Dealer continued, "On the day when crown is shattered, and kingdom collapses, stand strong by the four around you, and make your way to the beginning." With that, The Dealer vanished, leaving Malaclypse with nothing but his thoughts, and time 8 years of it. The encounter was short, for all The Dealer had to do was utter his name and Malaclypse, familiar with tales of the mage who was condemned to eternal darkness by a mere mortal, knew who he was. Malaclypse had once, in his youth, crossed paths with the one they call The Dealer. Here is my attempt at explaining all of this. At this point, I'm convinced Defiant had no idea how to connect the storyline to the caravan where you are playing the game of life and death with The Dealer. Gone to form the soul of the game we play." Excuse me? What is this about our memories fading. That being said, WHY DID WE COME TO THE CARAVAN? I might have skipped over some text that was essential to the story, but did we know The Dealer was in the caravan? Did The Dealer know we were coming? If we knew The Dealer was in the caravan, did we know his powers/significance in the empire's corruption? If so, how were we able to find out this information? Alright fine, suppose all of these questions have answers (maybe they do and I just wasn't paying attention to essential information throughout the game), but as soon as the player enters the caravan, The Dealer says, "Your memories are fading even now, as we set the pieces in place. When I saw the platinum caravan encounter card on the final level of Judgement, I paused, looked around the room The Dealer and I were in, and went "ohhhhhhhh ♥♥♥♥♥♥♥♥." I admit, it was my favorite part of the ending (although I didn't really like the rest of it). Then, to take care of the "memories are fading" part, all the game would have to do is make sublte references to memories of the main character/player getting slowly fading as a result of some curse by Kallas.Alright, so after finishing Judgement (and the rest of the game) I am still confused with everything about the wooden caravan. This cards artwork is originally from Demon Trader and Secret Society in Hand of Fate. This alludes to 666, the Number of the Beast. In this challenge, the players deck contains 6 Encounters, 6 Equipment, and 6 Supplies. Piquing Malaclypse's interest, The Dealer continued, "On the day when crown is shattered, and kingdom collapses, stand strong by the four around you, and make your way to the beginning." With that, The Dealer vanished, leaving Malaclypse with nothing but his thoughts, and time 8 years of it. Completing a map without Lord Apollyons help doesnt change any further encounters with him. Alright, so after finishing Judgement (and the rest of the game) I am still confused with everything about the wooden caravan.
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